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Experiential Learning

Experiential learning is the strategic, active engagement of students in opportunities to learn by doing and reflecting on those activities, which empowers them to apply their theoretical knowledge and creativity to real-world challenges, including those in workplace and volunteer settings.

Well-designed experiential learning activities enrich student learning and promote intellectual development, interdisciplinary thinking, social engagement, cultural awareness, teamwork, and other communication and professional skills.


 

Experiential Learning in Practice

Experiential learning can be incorporated into online, hybrid, flexible, or in-person learning environments and adapted across disciplines and course contexts.

Experiential learning opportunities may include:

  • Co-ops
  • Internships
  • Practicums
  • Clinical placements
  • Capstone projects
  • Applied research projects
  • Teaching labs
  • Field experiences
  • Simulations
  • Community-engaged learning
  • Performance-based learning
  • Industry-sponsored projects

Experiential learning can also incorporate a variety of learner-centred instructional approaches, including active learning, problem-based learning, project-based learning, service learning, and place-based learning (Wurdinger & Carlson, 2009). Different disciplines and learning contexts may lend themselves more naturally to certain types of experiential learning opportunities.

Read the table from left to right to compare examples of experiential learning opportunities across Ontario Tech faculties.
Faculty Co-op Internship Capstone Practicum Lab
Business and IT
Education
Engineering and Applied Science
Energy Systems and Nuclear Science
Health Science
Science
Social Science and Humanities

 

Read the table from left to right to compare experiential learning approaches and examples of associated learning strategies.
Experiential Learning Opportunity Active Learning Problem-Based Learning Project-Based Learning Service Learning Place-Based Learning
Co-op
Internship
Capstone
Practicum
Lab

 

Designing Experiential Learning Activities

Experiential learning activities are most effective when they are intentionally planned, clearly aligned with learning outcomes, and supported with opportunities for reflection, experimentation, and feedback.

1. Consider the learning context

Consider the Faculty, discipline, course level, and student population when planning experiential learning activities. Some disciplines may naturally lend themselves to certain types of experiential learning opportunities more than others. For example, project-based or entrepreneurial experiences may align closely with industry expectations in some fields, while other disciplines may emphasize clinical, laboratory, field-based, or community-engaged learning.

It is also important to consider learner readiness and the amount of scaffolding required. Learners earlier in their academic careers may need more structure, guidance, and support, while senior or graduate learners may be more comfortable with open-ended exploration, experimentation, and independent problem solving (Cantor, 1995).

2. Build in reflection and application

Kolb's Experiential Learning Model (1984) describes experiential learning as a cycle of experience, reflection, conceptualization, and experimentation. To support meaningful learning, experiential learning activities should include opportunities for learners to apply concepts, reflect on experiences, connect theory to practice, and consider how their learning can transfer to future situations.

 

Reflection may be especially important for learners who are less familiar with experiential or reflective learning approaches. Providing structured opportunities for reflection throughout the learning process can help learners make meaning from their experiences and deepen their understanding.

3. Allow time for experimentation

Experiential learning often involves exploration, uncertainty, revision, and multiple attempts. Learners may need time to test ideas, make adjustments, receive feedback, and reflect on outcomes before reaching a successful solution or conclusion.

Because these experiences may feel unfamiliar compared to more traditional lecture-based approaches, instructors should allow flexibility within activities and recognize that authentic learning processes do not always unfold in predictable ways. Experiential learning activities may also benefit from iterative refinement over time based on learner experiences and outcomes (Wurdinger & Alison, 2017).

4. Align activities with learning outcomes

Reflection is an important part of the experiential learning process because it helps learners connect experiences to deeper learning and future application. Learners may need support in developing reflective skills, particularly if reflective practice is unfamiliar within their discipline or prior learning experiences.

Consider incorporating structured reflection opportunities such as journals, guided prompts, discussion activities, portfolios, self-assessments, or debrief sessions throughout the learning process (Chapman, McPhee, & Proudman, 1995).

5. Support self-reflection

Experiential learning activities should clearly connect to course learning outcomes and assessment expectations. Clear alignment helps learners understand the purpose of the activity, how it supports their learning, and how it connects to academic, professional, or career development goals.

Strong alignment also helps maintain the academic integrity of experiential learning activities so that they are viewed as meaningful and intentional components of the learning experience rather than disconnected or “extra” activities.

6. Reinforce higher-level thinking

Experiential learning can support higher-order thinking skills such as analysis, evaluation, problem solving, decision making, and creation. While traditional instructional approaches may emphasize knowledge acquisition and comprehension, experiential learning provides opportunities for learners to apply theory in authentic and complex situations.

Well-designed activities can encourage learners to justify decisions, solve real-world problems, evaluate outcomes, and create meaningful solutions or products (Armstrong & Fukami, 2009; Cannon & Feinstein, 2014).

7. Encourage interdisciplinary thinking

Authentic experiential learning opportunities often mirror real-world environments where collaboration across disciplines, perspectives, and roles is common. Providing opportunities for interdisciplinary thinking and teamwork can help learners strengthen communication, collaboration, cultural awareness, and professional skills.

These experiences can also help learners better understand how their discipline connects to broader organizational, social, or community contexts (Knobloch, 2003).

8. Plan for partner engagement

Experiential learning opportunities may involve collaboration with employers, community organizations, industry partners, or other external groups. Because partner availability, goals, and capacity may vary, flexible approaches to participation can help support successful collaboration.

Clear expectations, timelines, communication processes, and shared understandings of learner roles and outcomes can help create more meaningful and sustainable experiential learning partnerships (The Higher Education Academy, 2013).

 

Examples of Experiential Learning at Ontario Tech

Experiential learning can take many forms across programs and disciplines. The examples below highlight how Ontario Tech has supported learners through practicum experiences, community-engaged projects, field trips, and interdisciplinary simulations.

Faculty of Social Science and Humanities: Online Practicum Course

The Faculty of Social Science and Humanities created an online version of its practicum course so learners could complete practicum experiences off campus. This flexible option helped support learners who were balancing coursework, work, personal responsibilities, or distance from campus.

Frazer Faculty of Education: Engaged Educator Project

The Engaged Educator Project (EEP) is an action-oriented learning experience where learners engage with key collaborators in an organization, network, or community of practice. The project helps learners connect classroom learning with meaningful social or structural change while pursuing a project that aligns with their interests and educational goals.

Faculty of Energy Systems and Nuclear Science: Field Trips

The Canadian Engineering Accreditation Board (CEAB) sets standards for the academic requirements of accredited engineering programs in Canada. The Faculty of Energy Systems and Nuclear Science developed a number of new experiential learning opportunities with the Career Ready Fund to link the graduate attributes and learning outcomes indicated by the CEAB with hands-on experiences during field trips to actual engineering operations, encouraging the acquisition of CEAB-required skills while increasing their knowledge of employment scenarios.

Ontario Tech and Durham College: Lord Ridgeback Project

The Lord Ridgeback Project brought together learners from Ontario Tech and Durham College for an interdisciplinary disaster simulation exercise on the shared north Oshawa campus. Students from programs including Forensic Science, Nursing, Medical Laboratory Science, Justice & Emergency Services, and Media participated in a realistic emergency response scenario involving emergency vehicles, volunteers acting in distress, stretchers, and smoke machines.

The project allowed learners to apply discipline-specific knowledge while collaborating across institutions and fields to better understand how health-care professionals, emergency responders, legal services, forensic specialists, and media personnel work together during emergencies. In addition to technical skills, the experience emphasized communication, teamwork, and interdisciplinary collaboration.

 


Additional Resources

Learn about experiential learning at Ontario Tech:

References

Armstrong, S. J., & Fukami, C. V. (Eds.). (2009). The Sage handbook of management learning, education and development. Sage.

Cantor, J.A. (1995). Experiential Learning in Higher Education. Washington, D.C.: ASHE-ERIC Higher Education Report No. 7.

Chapman, S., McPhee, P., & Proudman, B. (1995). What is Experiential Education?. In Warren, K. (Ed.), The Theory of Experiential Education (pp. 235-248). Dubuque: Kendall/Hunt Publishing Company.

Knobloch, N. A. (2003). Is experiential learning authentic?. Journal of Agricultural Education, 44(4), 22-34.

Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, NJ: Prentice-Hall.

The Higher Education Academy (2013). Flexible pedagogies: Employer engagement and work-based learninghttps://www.advance-he.ac.uk/knowledge-hub/flexible-pedagogies-employer-engagement-and-work-based-learning 

Wurdinger, S.D, & Allison, P. (2017). Faculty perceptions and use of experiential learning in higher education. Journal of e-learning and Knowledge Society, 13(1).

Wurdinger S.D, & Carlson J. A. (2009). Teaching for experiential learning: five approaches that work. Lanham, MD: Rowman and Littlefield Publishers.